• May 20, 2021

    Projections/Sound Design for Cover Song

    Live generative visuals made with Max/MSP/Jitter, and a cover song made with Ableton Live

  • May 18, 2021

    Moonlight Youth Theatre Projections Design

    Moonlight Youth Theatre Projections Design

    • Skills

      Graphic Design, Projections, Animation

    • Programs

      QLab, Adobe Illustrator, Adobe Photoshop, Adobe After Effects, Blender, TouchDesigner

    • Year

      2019 & 2021

    Challenge

    I’ve had the pleasure of designing two productions now for Moonlight Youth Theatre; Freaky Friday in 2019, and Little Women in 2021, bookends to the 2020 COVID Pandemic. Enjoy below some features of each project.

    Freaky Friday

    Freaky Friday, the Disney Musical adaptation of the movie franchise, is a cute, over the top family comedy interrupted by a magical object. Due to the supernatural and exaggerated writing style, we opted for a comic book style, taking stock elements and modifying them to fit the sets and settings, and then using a series of rasterized effects in Adobe Photoshop turned them into comic book feel.

    Sticking with that coming book motif; during transitions between major locations, I chose to pay homage to the Marvel intro with a short animation into scenes. Splitting the projections into different “panels” to break up separate locations/times. Careful animation to highlight certain moments, such as a pink bloom effect when the lead character is overcome with “biological” feelings. Even swaying into the ridiculous to cause the head of the romantic interest to bounce across the screen in a rather ridiculous song entitled “Women and Sandwiches.” To sell the idea in the script that the “clues” during a scavenger hunt late in the show were coming via text message, grounding this fanciful play in the tactile realities of every day. All created with Adobe After Effects and was operated via QLab.

    Overall I think we matched the tone and created a truly enjoyable production both for the audiences of over 800+ per night, and for the children’s education and future.

    Little Women

    Before the 2020 COVID Pandemic there was set to be another major production like Freaky Friday of the Broadway Musical “Little Women.” Unfortunately the show was postponed and in 2021 it was brought back for a one night only staged reading.

    Due to the style of show, it was to be only my projections, and the actors themselves. So any settings, timeline, even specific actions and story beats were to be given by my projections.

    To accomplish this I chose to use time appropriate references, recreate their pattens, wallpapers, etc. in Adobe Illustrator, and then model the “set pieces” in Blender, being careful to use minimal depth to give the effect, without being distracting.

    Using a thoughtful mix of vector graphics in Adobe Illusrator, raster noise effects in Photoshop, 3D modeling and production in Blender, compositing and animation in After Effects, and even creating a custom convolution based “Kuwahara” filter in TouchDesigner. Bouncing between these allowed me the freedom to do some incredible compositing effects, such as vines growing on the edge of a recently animated scene piece, or animating in curtains to give a sense of realism, and then heighten the moment away from realism when the March sisters dreamed, via the dreamy oil-painting like “Kuwahara” filter.

  • March 1, 2020

    AWARD WINNER: 33 1/3rd – Projections Production Design

    AWARD WINNER: 33 1/3rd – Projections Production Design

    • Skills

      Graphic Design, Projections, Animation

    • Programs

      QLab, Adobe Illustrator, Adobe Photoshop, Adobe After Effects

    • Year

      2019

    • Recognition

      Winner of the 2019 Craig Noel for Outstanding Projection Design

    Challenge

    A previous colleague, Blake McCarty, contacted me looking for someone to help him with his upcoming design at the San Diego Repertory Theatre, for a world premiere show “33 1/3: House of Dreams.” I was contracted to help with content production, assembly, programming, and projections liaison with the theatre.

    Solution

    We worked together for weeks prior to tech collecting; historical images from the time and places, graphic design elements from the era, and textures (watercolor, wallpapers). We then assembled these into evolving animations that covered both the false, on-rails, proscenium, and the upstage wall, that helped to tell the story, and add texture and feeling to certain moments.

    Before we could build the show however, I had a look at their projections setup, and discovered that with the VGA they had run there, we would be unable to project the full 1980×1200 resolution (which we required to get a ceiling to floor throw). So I worked within the budget of the show to acquire two HDMI to HDBase-T adapters. Using the cat-5 cable the theatre already had, and the projectors native HDBase-T inputs, I was able to get us the full resolution, with no additional budget.

    One of the main challenges was the proscenium. Designed to be rolled in and out for different sections, the proscenium had a total of sixteen different positions throughout the show. What I did was split the stage in half (just like the proscenium was) and created four different masks for each side of stage (corresponding with the four different positions), and one global mask that went on top of everything to add a grunge texture, and keep the projections out of the actor’s faces.

    Creation

    In the end; with Blake’s excellent interpretation of the script and brilliant knowledge of history, and my work as a graphic designer and setting up/programming the technical elements, we were able to pull off an Award Winning Show!