• May 4, 2021

    Live Generative 3D Art

    • Skills

      Creative Technologies, Prototyping, Translating Academic Texts

    • Tools

      Max/MSP, Java

    • Year

      2020

    In collaboration with John True, a local musician who was soon to release a new album of solo piano works. I developed an algorithm from the ground up based on the concept of a particle system mimicking the blurring effects of camera depth of field. Programmed in Cycling74’s Max utilizing the built-in Jitter matrix package, and custom externals written in Java.

  • May 20, 2021

    Projections/Sound Design for Cover Song

    Live generative visuals made with Max/MSP/Jitter, and a cover song made with Ableton Live

  • May 20, 2021

    Double Jump Logo and Intro Video

    Double Jump Logo and Intro Video

    A Fun Quirky Low-Poly 3D World For an Intro Video

  • March 1, 2020

    Animated Logo Intro

    Animated Logo Intro

    • Skills

      Branding, Design, Animation

    • Programs

      Adobe Illustrator, Adobe After Effects, Newton Physics Engine

    • Year

      2018

    Challenge

    I was working with a group of close friends to develop a comedy YouTube channel, based around video gaming and popular culture. So we needed to find a quirky name and brand that fits our weird and dry senses of humor.

    Solution

    Hanging out as a group, we had a game; stupid band names. Hunting down the best band names in our normal speech (or, abnormal speech). Such as in the middle of a game of Dungeons and Dragons, when a character made an alcoholic concoction of fermented fish, we joked that that would be a perfect folk band name: “Dr. Bartholomew’s Experimental Fish Whisky.”

    While searching for a brand name for this odd new endeavor, we remembered some of our old band names, and Fish Whisky was born.

    I then went to work on creating a logo. I wanted to play with that mix of dry and silly, so I went with a classic badge-style logo, but with an illustrated Cthulhu-esque monster climbing out of a de-facto whisky barrel.

    Then, it was time to animate it. Using After Effects I took all the 2D elements from Adobe Illustrator and projected some of them onto a 3D plane, and piece by piece animated them all.

    Most of it is standard After Effects keyframe animation, but some of the elements needed a little something extra. I utilized the Newton physics engine to give some of the elements the feeling of weight and realism. I also add rigged the tentacle using bones and Inverse Kinematic bones.

    Finally I downloaded a series of sound effects from Splice, and laid them out and mixed them to create a track that would fit along with the animation, fleshing it out and creating both a sense of realism, and an extra comedic addition.

    Creation

    What I ended up with was a quirky, silly, fun, but dry intro for an equally silly YouTube channel.

    Check out the video here!

  • May 20, 2021

    Soldering DIY Tube Distortion

    Soldering DIY Tube Distortion

    Educational video about Soldering a Eurorack Modular Synthesizer Tube Distortion PCB